facet
tokens
Design decisions stored as names so they can be repointed.
23 terms across 4 categories · all facets
layout
- 8 point grid
A spacing convention where every size and gap is a multiple of eight, so values stay whole numbers at every common screen density.
- Density
How much content a system packs into a given area, tuned as a named setting so the same components can run comfortable or compact.
- Fluid space scale
A spacing ramp whose every step interpolates between a minimum and a maximum viewport, so gaps grow smoothly with the screen instead of jumping at breakpoints.
- Spacing scale
The fixed, named set of spacing values a system allows, so gaps come from a shortlist instead of being invented per screen.
motion
typography
- Modular scale
A type scale generated by multiplying a base size by a fixed ratio, so every step is proportionally related to the one before it.
- Type scale
The fixed set of text sizes a design allows, chosen so sizes relate to each other rather than being picked one at a time.
- Typography token
A named bundle of type values (family, size, weight, line height, tracking) that a design system hands out instead of raw numbers.
color
- Accent color
The one saturated colour an interface spends sparingly on the things it wants clicked, so its rarity is what makes it read as important.
- Brand color
The colour an organisation owns in a customer's memory, carried into a product as the seed for its palette rather than used directly on every surface.
- Color alias
A second name pointing at an existing scale so one palette can answer to several meanings, letting yellow serve as both warning and pending without duplication.
- Color ramp
One hue rendered at a fixed series of lightness steps, numbered so that the same step means the same job in every hue.
- Color role
A named job in the interface, such as surface or outline or on-primary, that components style themselves against instead of reaching for a palette value.
- Color token
A named colour decision stored once and referenced everywhere, so retheming is a change to the value rather than an edit at every place it is used.
- Container color
A muted companion to an accent, light enough to fill a chip or a card behind ordinary text, so an accent can shade a region without shouting.
- Interaction color step
The convention that hover, active and selected are the next steps along the same scale rather than separate colours, so states are derived from one ramp.
- On-color
A colour defined by what it sits on, such as on-primary or on-surface, so every fill ships with the foreground guaranteed to be readable against it.
- Outline color
The role that draws boundaries, split into a stronger value for edges that must be seen and a weaker one for dividers that only need to hint at structure.
- Primitive color token
A raw palette value named for what it is, like blue-500, sitting under the semantic layer that names colours for what they do.
- Semantic color
A colour named for the job it does rather than the colour it is, so that "danger" or "surface" can be repointed without renaming anything that uses it.
- State layer
A translucent sheet of the content colour laid over a control at a fixed opacity per state, so hover, focus and pressed are one rule instead of three palettes.
- Status color
The small fixed set of colours a product reserves for outcome, typically success, warning, danger and info, so meaning is consistent wherever it appears.
- Surface color
The colour of a plane that content sits on, defined as a set of stacked levels so a card on a page and a sheet on a card are told apart by value.