color
Emphasis level
also called high emphasis (material), medium emphasis (material), disabled emphasis (material), text opacity (community), secondary text (community)
A three-rung text hierarchy, high, medium and disabled, ranked by stepping the opacity of one foreground colour instead of naming a separate colour for each rung.
Material 2 gave interface text three rungs and a single colour. High emphasis was the ink at 87 percent, medium at 60 percent, and disabled at 38 percent, black on light surfaces and white on dark ones. It was an appealing simplification: a heading, its supporting line, and a greyed-out label all descend from one value, so a theme change moves one colour and the whole hierarchy follows. Designers picked up the vocabulary quickly, and “medium emphasis” is still how a lot of teams say “the second-most important text in this block”.
The mechanism is what makes it fragile. An opacity on a text run is not a colour, it is an
instruction to blend with whatever is underneath, so the resulting colour is decided by the
background at paint time. On the surface the ladder was tuned against, the rungs land where
the designer expected. Move the same three rungs onto a coloured banner, a card with a tinted
state layer, or an image, and the arithmetic changes without anyone touching a token: the
specimen above measures both cases and finds the top rung still clearing AA on a brand
surface while the middle rung drops well under it. An emphasis level is a promise about a
background you do not control, and the
contrast ratio is where the promise is called in.
That is why systems moved. Material 3 and every token-based system since express the same hierarchy as named colour roles: an on-surface colour, an on-surface-variant for the quieter rung, and a separate disabled treatment, each one a real value chosen and checked against the surface it is used on. The hierarchy survives, and what disappears is the derivation. Two details are worth keeping when you make the swap. Disabled text is exempt from the WCAG minimums, so a disabled rung failing the ratio is a fact about the requirement rather than a bug, though it is still worth asking whether anyone can read it. And borders, dividers and icons ranked the same way answer to non-text contrast instead, which asks for 3:1.
The word still earns its place, for two reasons. It is the only compact vocabulary most teams have for “how loud is this text”, which is why prefers-contrast is usually implemented by moving the quiet rungs up rather than by restyling components. And opacity-based emphasis is not gone: it is still the right tool inside a component whose background the component itself owns, such as a placeholder in a field or a caption in a card that will never sit on anything else. The rule is narrow and easy to state. Use an alpha where you own the surface underneath it, and a token everywhere else.
Which word?
| If you want | say |
|---|---|
| ranking text by opacity instead of by separate colours | emphasis level |
| fading an entire element and everything inside it | opacity |
| the foreground colour that ships paired with a fill | on-color |
Implementations
Specimens illustrate the concept; for production use, start here.
| material | Emphasis levels |