tag
depth
Making a flat screen read as raised, layered, or three dimensional.
54 terms across 7 categories · all tags
layout
- Stacking context
A self contained depth ordering created by certain properties, inside which z-index only competes locally and can never escape to the level above.
- Top layer
The layer above everything else in a document where fullscreen elements, modal dialogs and popovers render, escaping every ancestor's clipping and stacking order.
aesthetic
- Acid graphics
A 2020s rave revival style of chrome and liquid 3D objects, warped and stretched lettering, clashing saturated colour on near black, smileys, globes, and wireframe motifs.
- Aqua
Apple's early Mac OS X look of glossy blue gel buttons, pinstripes, gumdrop window controls, and a pulsing default button.
- Aurora UI
A style whose background is built from heavily blurred color blobs that glow and drift like the northern lights behind the content.
- Claymorphism
A soft style where controls look inflated from clay: pastel fills, very large corner radii, an inner highlight, and a tinted drop shadow.
- Flat 2.0
Flat design with the depth cues put back in small doses: soft shadow, subtle gradient, and hover feedback that show what can actually be clicked.
- Flat design
A style that strips away depth cues, using solid fills, sharp edges, and bold color instead of shadow, gradient, bevel, or texture.
- Frutiger Aero
The mid 2000s look of glossy gradients, bubbles, water, bright skies, and clean humanist type, named after the typeface and Windows Aero.
- Glassmorphism
A style where surfaces are translucent and blur what is behind them, separated from the backdrop by a hairline edge and a soft shadow.
- Hyperreal 3D
Rendered objects pushed past photographic realism, with physically based materials, sharp specular detail, and studio lighting, floated over an otherwise plain interface.
- Isometric illustration
Art drawn on a fixed axonometric grid so depth reads without perspective, with parallel edges and no vanishing point.
- Liquid Glass
Apple's 2025 material where controls float as a translucent layer that refracts what is behind them and reshapes fluidly as content moves underneath.
- Low poly
A 3D style that keeps the polygon count low enough to see, so surfaces read as faceted triangles under flat shading instead of smooth curves.
- Mica
Fluent's opaque app background material, subtly tinted with the user's desktop wallpaper colour and going neutral when the window loses focus.
- Neo-skeuomorphism
The current return of depth and material to interfaces, using restrained texture, shadow, and highlight instead of literal leather, metal, and felt.
- Neubrutalism
A loud style built from thick black outlines, saturated flat color, square corners, and hard offset shadows with zero blur.
- Neumorphism
A style where controls look extruded from or pressed into one background colour, shaped only by soft light and shadow.
- Skeuomorphism
A style that makes interface elements imitate real objects and materials, using leather, metal, paper, and glossy highlights so their purpose reads as familiar.
- Spatial UI
Interface designed to sit in three dimensional space, where panels are made of a system glass material and hierarchy is carried by depth rather than by colour.
- Windows Aero
The Windows Vista and 7 look built on translucent glass window frames, soft outer glows, reflections, and animated window transitions.
interaction
- Orbit
Rotating a camera around a fixed point by dragging, so the scene appears to turn while the subject stays centred.
motion
- 3D tilt
Rotating a card in perspective toward the pointer so it appears to tip in three dimensions, often with a moving highlight to sell the depth.
- Card flip
Rotating a card about its own axis to show a second face on the back, with the hidden face pre-rotated and its backface hidden so only one side is ever visible.
- Container transform
Material's transition in which a container grows or shrinks into another one, its contents crossfading inside, so a card visibly becomes the screen it opened.
- Deformable UI
A style where controls behave like soft matter, squashing under a press and springing back past rest, so the surface reads as jelly, clay, or inflated plastic rather than paint.
- Dimensionality
Giving interface objects a believable place in depth by folding, layering or flipping them, so a reader can tell where something went and where it will come back from.
- Dock magnification
Scaling each item in a row by how close the pointer is to it, so the item under the cursor swells, its neighbours ramp down, and the row reads as bulging.
- Dolly and zoom
Borrowing the camera's vocabulary: dolly moves the viewer through the scene, zoom scales the scene itself, and the interface reads as travelling rather than rearranging.
- Hover lift
A card or button that rises a few pixels and deepens its shadow while the pointer is over it, so the whole surface reads as lifted toward the reader.
- Parallax
Moving layers at different rates against the same input, so the slower layers read as farther away and the scene gains depth.
color
- Alpha channel
The transparency component carried inside a colour value itself, which lets a border or fill blend with whatever surface it lands on instead of assuming one.
- Alpha compositing
The arithmetic that combines a translucent layer with what is beneath it, and the reason two stacked 50 percent layers do not add up to fully opaque.
- Blend mode
A formula for combining a layer's colour with the colour behind it, such as multiply or screen or overlay, instead of simply covering it.
- Elevation overlay
The older dark theme technique of laying white over a surface at an opacity that rises with elevation, because shadows are nearly invisible on dark backgrounds.
- Mesh gradient
A soft multi-point blend built from colours placed on a grid and smoothed between them, giving the blurred, cloudlike backgrounds a linear gradient cannot.
- Opacity
How much of what is behind an element shows through it, applied to the whole element and its children at once rather than to a single colour value.
- Scrim
A translucent or gradient layer laid over imagery or behind a dialog, dimming what is beneath so text on top clears contrast or so focus moves forward.
- State layer
A translucent sheet of the content colour laid over a control at a fixed opacity per state, so hover, focus and pressed are one rule instead of three palettes.
- Surface color
The colour of a plane that content sits on, defined as a set of stacked levels so a card on a page and a sheet on a card are told apart by value.
- Surface tint
A wash of the primary colour blended into a surface in proportion to its elevation, so height reads as a colour shift rather than only as a shadow.
- Vibrancy
Apple's treatment where foreground colour is derived from the blurred content behind a material, so labels on a translucent panel shift with whatever they sit over.
surface
- Bevel and emboss
Light and dark edges drawn along a shape's border so it reads as raised or carved, the depth trick behind classic desktop buttons.
- Chamfer
A corner cut flat at an angle instead of rounded, the sharp-edged sibling of border-radius that reads industrial, military, or sci-fi.
- Elevation
How high a surface sits above the one behind it, expressed as a shadow, a tint, or both, and held to a few named steps so that height means something.
- Gloss
A wet plastic finish made from a light gradient across the top half of a control, a highlight arc, and a darker lower half.
- Grainy gradient
A gradient with a fine noise layer over it, added to hide banding and give a flat background the texture of printed paper or film.
- Holographic foil
A finish that shifts hue with viewing angle, imitating foil, soap film, or a CD surface with banded rainbow gradients over a pale metallic ground.
- Letterpress text
A text effect that fakes stamping into the surface, using a one pixel light shadow below the glyphs and a slightly darker fill above it.
- Long shadow
A flat era decoration where an icon casts a single hard shadow at 45 degrees that runs far past the shape before fading out.
- Neon glow
A saturated colour surrounded by layered soft shadows of the same hue, so type or a border reads as a lit tube against a dark surface.
- Progressive blur
A blur whose strength ramps across a region instead of applying evenly, so content fades into softness toward an edge rather than stopping at a hard line.
- Specular highlight
The bright reflection drawn on a surface to say it is glossy, placed where a light source would strike a curved object.
accessibility
- Reduced transparency
A user preference asking for opaque surfaces instead of blur and translucency, honoured by swapping frosted layers for solid fills.