vocab.design

motion

Hover lift

also called lift on hover, card lift, raise on hover, elevation on hover

A card or button that rises a few pixels and deepens its shadow while the pointer is over it, so the whole surface reads as lifted toward the reader.

A hover lift is two changes made together: the surface translates a few pixels up, and its shadow grows softer and further away. Neither half works alone. Move the card without changing the shadow and it looks like it slid rather than rose; deepen the shadow without moving it and the light source appears to have jumped. Done together they read as one physical fact, that the card has come closer to the reader, and the whole rectangle becomes the thing being pointed at rather than the word or the border inside it.

The numbers are small. Two to six pixels of travel and a shadow roughly twice as diffuse is the whole range; past that a grid of cards starts popping like keys on a keyboard. It has to be a transform, never a change to margin, top, or height, because those recalculate layout and would nudge every neighbour in the row. Give it a short duration in and a slightly longer one out, since a lift that snaps back the instant the pointer leaves feels like the card dropped rather than settled.

The affordance is honest only where the whole surface really is clickable, which is why a lift on a card whose only link is the title is a lie the reader finds out about by clicking the wrong part. It also says nothing at all on a touchscreen, where there is no hover to speak of, and it is not a focus indicator: keyboard readers need a visible focus outline, and elevation is not one. Treat the lift as decoration on top of a state that is already expressed some other way.

Which word?

If you wantsay
a whole surface should answer the pointer, not just its borderhover lift
one overlay opacity expressing hover, focus and pressedstate layer
a hero control should feel alive before it is clickedmagnetic button

Related

See also: Hover · Microinteraction · Dock magnification · 3D tilt

Sources