facet
platform-registers
Vocabulary that exists because of one platform: TV, watch, phone, desktop, headset.
31 terms across 6 categories · all facets
component
- Action sheet
A modal list of choices that slides up from the bottom of a phone screen in response to something you just did, with cancel at the end.
- App shortcut
A short menu of app actions hung off the app icon itself, opened by a long press or a secondary click before the app is even running.
- Complication
A slot on a watch face filled with one live figure from an app, sized to be read in the second a wrist is raised.
- Dock
A persistent strip of application icons anchored to a screen edge, holding launchers, running apps and pinned items in one row.
- Live activity
A persistent, updating view of something in progress, shown in system places like a lock screen so a reader can follow it without opening the app.
- Menu bar
A permanent horizontal row of menu titles (File, Edit, View) whose menus open on click and then follow the pointer along the row.
- Menu bar extra
A small application controlled item living in the system menu bar or tray, usually an icon that opens a compact panel of status and controls.
- Ornament
A small panel of controls that floats just outside a window edge in visionOS, staying with the window without covering its contents.
- Quick settings tile
A one tap button or toggle an app contributes to the system control surface, so one feature can be reached without opening the app.
- Ribbon
A tall tabbed toolbar that replaces menus, grouping commands into labelled sections with the important ones drawn larger.
- Title bar
The strip along the top of a window carrying its title and window controls, and the region you drag to move the window.
- Virtual keyboard
The on screen keyboard a device raises for a field, whose key set the field itself chooses by declaring what kind of value it wants.
- Wheel picker
A spinning drum of values that snaps to the item under a fixed selection line, the iOS way of choosing from a short list.
- Widget
A small, glanceable view of an app placed on a system surface such as a home screen or desktop, sized in fixed slots rather than freely.
- Window controls
The cluster of close, minimise and zoom controls in a window's title bar, three coloured dots on macOS and three glyphs on Windows.
layout
- Device posture
The physical fold state of a foldable device, such as flat, book or tabletop, which a layout can respond to alongside plain size.
- Display cutout
The camera housing that intrudes into the screen rectangle, which a layout has to route content around rather than under.
- Edge to edge
Drawing an app behind the system bars so content reaches the physical screen edges, with insets applied only to what must stay tappable.
- Home indicator
The thin bar at the bottom of a gesture driven phone screen, reserved space that app content must not sit beneath.
- Mobile first
Designing and writing the narrow layout first and adding rules as space is gained, so the small screen is the default rather than the fallback.
- Multi-window mode
A windowing mode where two or more apps share one screen, side by side, stacked, or as freeform windows, so every app must survive being any size.
- Overscan safe area
The inset a television layout keeps clear of the screen edge, about five percent, because sets crop the outer frame and anything near it disappears.
- Safe area
The part of the screen guaranteed clear of notches, system bars and rounded corners, where interactive content can safely sit.
- Spanned layout
How an app arranges itself when one window is stretched across two displays, either keeping content clear of the seam or splitting the layout exactly at it.
- Thumb zone
The arc of a phone screen a thumb reaches comfortably in a one handed grip, with harder to reach bands above and across from it.
- Window size class
A named bucket for how much width an app window has, such as compact, medium and expanded, used in place of raw device categories.
pattern
typography
aesthetic
accessibility
- Accessibility trait
The platform flag on a native view that says what it is and how it behaves, the mobile counterpart to a role plus a state, and the thing a custom control has to set by hand.
- Spatial navigation
Moving focus by direction rather than by sequence, so arrow keys, a D-pad, or a TV remote jump to the nearest control up, down, left, or right.