tag
platform-registers
Vocabulary that exists because of one platform: TV, watch, phone, desktop, headset.
56 terms across 10 categories · all tags
component
- Action sheet
A modal list of choices that slides up from the bottom of a phone screen in response to something you just did, with cancel at the end.
- App shortcut
A short menu of app actions hung off the app icon itself, opened by a long press or a secondary click before the app is even running.
- Bottom navigation
A bar of three to five top level destinations pinned to the bottom edge of a phone screen, with the current destination always marked.
- Complication
A slot on a watch face filled with one live figure from an app, sized to be read in the second a wrist is raised.
- Dock
A persistent strip of application icons anchored to a screen edge, holding launchers, running apps and pinned items in one row.
- Floating action button
A round, raised button that hovers above the content in a fixed corner, carrying the one action the screen is most for.
- Live activity
A persistent, updating view of something in progress, shown in system places like a lock screen so a reader can follow it without opening the app.
- Menu bar
A permanent horizontal row of menu titles (File, Edit, View) whose menus open on click and then follow the pointer along the row.
- Menu bar extra
A small application controlled item living in the system menu bar or tray, usually an icon that opens a compact panel of status and controls.
- Notification center
A panel collecting notifications that were missed or kept, usually opened from a bell with an unread count.
- Ornament
A small panel of controls that floats just outside a window edge in visionOS, staying with the window without covering its contents.
- Push notification
A system delivered message shown outside the app, on a lock screen or in a notification list, that has to earn the interruption it costs.
- QR code
A square matrix barcode rendered in the interface to hand a link or credential to a phone camera.
- Quick settings tile
A one tap button or toggle an app contributes to the system control surface, so one feature can be reached without opening the app.
- Ribbon
A tall tabbed toolbar that replaces menus, grouping commands into labelled sections with the important ones drawn larger.
- Share sheet
The system panel of destinations and actions for sending the current item elsewhere, populated by whatever apps are installed.
- Title bar
The strip along the top of a window carrying its title and window controls, and the region you drag to move the window.
- Virtual keyboard
The on screen keyboard a device raises for a field, whose key set the field itself chooses by declaring what kind of value it wants.
- Wheel picker
A spinning drum of values that snaps to the item under a fixed selection line, the iOS way of choosing from a short list.
- Widget
A small, glanceable view of an app placed on a system surface such as a home screen or desktop, sized in fixed slots rather than freely.
- Window controls
The cluster of close, minimise and zoom controls in a window's title bar, three coloured dots on macOS and three glyphs on Windows.
layout
- Density independent pixel
A virtual unit of length that stays the same physical size across screen densities, so one number can describe a layout on every device.
- Device posture
The physical fold state of a foldable device, such as flat, book or tabletop, which a layout can respond to alongside plain size.
- Display cutout
The camera housing that intrudes into the screen rectangle, which a layout has to route content around rather than under.
- Edge to edge
Drawing an app behind the system bars so content reaches the physical screen edges, with insets applied only to what must stay tappable.
- Home indicator
The thin bar at the bottom of a gesture driven phone screen, reserved space that app content must not sit beneath.
- Mobile first
Designing and writing the narrow layout first and adding rules as space is gained, so the small screen is the default rather than the fallback.
- Multi-window mode
A windowing mode where two or more apps share one screen, side by side, stacked, or as freeform windows, so every app must survive being any size.
- Overscan safe area
The inset a television layout keeps clear of the screen edge, about five percent, because sets crop the outer frame and anything near it disappears.
- Pixel density
How many physical pixels a display packs into an inch, and the reason a CSS pixel is a unit of measure rather than a dot on the screen.
- Safe area
The part of the screen guaranteed clear of notches, system bars and rounded corners, where interactive content can safely sit.
- Spanned layout
How an app arranges itself when one window is stretched across two displays, either keeping content clear of the seam or splitting the layout exactly at it.
- Thumb zone
The arc of a phone screen a thumb reaches comfortably in a one handed grip, with harder to reach bands above and across from it.
- Top shelf
The band across the top of a television home screen that the focused app fills with its own content, so an app advertises itself before anyone opens it.
- Window size class
A named bucket for how much width an app window has, such as compact, medium and expanded, used in place of raw device categories.
pattern
- 10-foot UI
The register for screens read from a couch: focus-driven navigation with a remote, oversized type and cards, horizontal rails, and safe margins for TV overscan.
- Rating prompt
An in-product request to rate or review, usually timed to a moment of success and often filtered so only positive responses reach the public store.
- Smart app banner
A strip pinned to the top of a mobile web page urging the reader to open or install the native app instead, with an install or open action.
aesthetic
- E-ink aesthetic
A paper-like style built for or borrowed from electronic ink: near-white ground, pure black text, hairline rules, no shadows or gradients, and paged navigation.
- Liquid Glass
Apple's 2025 material where controls float as a translucent layer that refracts what is behind them and reshapes fluidly as content moves underneath.
- Mica
Fluent's opaque app background material, subtly tinted with the user's desktop wallpaper colour and going neutral when the window loses focus.
- Spatial UI
Interface designed to sit in three dimensional space, where panels are made of a system glass material and hierarchy is carried by depth rather than by colour.
interaction
- Edge swipe
A swipe that begins off the screen edge and travels inward, reserved by the system for navigation such as going back or revealing a drawer.
- Haptic feedback
A brief physical vibration or tap produced by the device to confirm an interaction, mark a boundary, or signal success and failure.
- Look and pinch
Spatial input where the eyes choose the target and a finger pinch commits the action, so selection and activation come from different body parts.
- Shake to undo
Physically shaking a device to trigger undo or redo, an accelerometer gesture Apple defines system wide for reversing a recent edit.
motion
- Jiggle mode
An editing state announced by making every rearrangeable item wobble in place, so the whole screen says it can be reordered.
- Predictive back
A back gesture that reveals the destination underneath while the finger is still down, so the swipe can be finished or abandoned once the reader has seen where it goes.
- Push transition
A navigation transition where the new view slides in and pushes the old one off, and reversing it pops back, encoding depth in a stack.
typography
- Dynamic Type
A platform feature that scales interface text to a size the reader chose in system settings, with layouts expected to reflow around it.
- System font
The typeface the operating system uses for its own interface, requested by keyword so each platform supplies its native face.
color
- True black theme
A dark palette whose background is pure black rather than near black, which switches OLED pixels off entirely but makes elements look like they float in a void.
- Vibrancy
Apple's treatment where foreground colour is derived from the blurred content behind a material, so labels on a translucent panel shift with whatever they sit over.
surface
- Squircle
A rounded square whose corners curve continuously into the sides instead of meeting a circular arc, the shape behind iOS app icons.
accessibility
- Accessibility trait
The platform flag on a native view that says what it is and how it behaves, the mobile counterpart to a role plus a state, and the thing a custom control has to set by hand.
- Spatial navigation
Moving focus by direction rather than by sequence, so arrow keys, a D-pad, or a TV remote jump to the nearest control up, down, left, or right.