vocab.design

motion · navigation

Push transition

also called push and pop (hig), navigation push (hig), stack transition (community), drill-down transition (community)

A navigation transition where the new view slides in and pushes the old one off, and reversing it pops back, encoding depth in a stack.

A push is the transition that keeps count. The incoming view enters from the trailing edge and the outgoing one leaves toward the leading edge at the same moment, so the reader sees the old screen displaced rather than covered: something was moved aside to make room for this. Going back reverses both halves, and the screen that comes back in is the one that went out. Direction is doing real work here. Forward is one way, back is the other, and a reader who has pushed three levels deep has watched three screens go left and knows, without a breadcrumb, that three moves will return them.

The vocabulary is Apple’s. A navigation stack pushes a view controller on and pops it off, and iOS has drawn that with a horizontal push since the first iPhone, complete with the detail that makes it read as depth rather than as a carousel: the outgoing screen travels only part of the distance the incoming one does, so it looks like it is further away and being covered rather than dragged along at the same speed. Android’s platform motion has a close cousin, and the pattern survives on the web wherever an interface is genuinely a hierarchy: a mail list into a message, a settings root into a pane, a folder into a folder.

Three transitions in this family are easy to confuse and worth pinning down. A slide transition moves one panel over a background that stays put, so nothing is displaced and no stack is implied. A wipe moves neither panel: only the boundary between them travels, revealing the next view through a mask while both sit still. A push moves both panels together, and that pairing is exactly what makes it read as a stack rather than as an arrival. All three are ways to draw a page transition; the push is the one that means depth.

What breaks a push is inconsistency about which way is deeper. If a back gesture plays the forward animation, the interface tells the reader they are going further in while taking them out, and the stack they were keeping in their head stops matching what they see. So direction should fall out of the route rather than be chosen at each call site, and every route should be reachable in both directions, including the one the browser’s back button takes. Keep the move short, near 300 milliseconds, since it sits between the reader and what they asked for, and under a stated prefers-reduced-motion drop the travel for a fade: the depth was useful, but not worth the movement to someone who asked for less of it.

Which word?

If you wantsay
navigating deeper into a stack and back outpush transition
the change has a direction the reader should feelslide transition
a task takes over the screen and must be dismissiblemodal presentation
motion should say where a view sits relative to anotherdirectionality
navigation between routes should feel continuouspage transition

Related

See also: Drill-down navigation

Implementations

Specimens illustrate the concept; for production use, start here.

higMotion

Sources