vocab.design

motion

Pop in

also called pop (community), spring in (community), bounce in (community), scale in with overshoot (community)

An entrance that scales slightly past full size before settling, so the element arrives with a small snap instead of simply being there.

A pop in is a scale entrance with a little too much in it. The element starts under its final size, usually somewhere around 0.9, comes up quickly, goes a few percent past 1, and settles back. Opacity comes up much faster than the scale does, so the element is fully opaque long before it has finished sizing itself, which is what keeps the gesture reading as one arrival rather than as a fade and a resize happening at once. The overshoot is small on purpose. Four or five percent is a snap; fifteen is a cartoon.

Four neighbours divide this territory and it is worth being precise about which is which. Entrance animation is the general category, arrival by any means, and the CSS mechanism for the plain case is @starting-style. Overshoot is the principle: passing the target value before returning to it, which applies to position and colour and anything else, not only to scale. Spring animation is the physics that naturally produces this shape, since a spring with light damping overshoots once or twice on its way to rest, and most pop ins are a spring curve either literally or approximated by keyframes. Bounce is a repeated settle, several decreasing rebounds off a surface, where a pop in is one snap and done. That last line is the one people get wrong most often, and the way to hear it is that a bounce has a floor and a pop in does not.

This entry is a merge candidate against all four, and the honest reason it keeps its own is that “pop in” is what people ask for by name. A designer saying “make it pop in” is not asking for an entrance animation in general, and is not asking for a spring solver either; they are asking for this specific shape, and answering with a category word helps nobody. The word is common enough in motion libraries and in design handoff that it deserves to resolve to something.

Where it belongs is small things that arrive because the reader did something: a badge appearing after a save, a reaction landing on a message, a chip added to a filter bar, an avatar joining a call. Where it does not belong is anything large, anything that arrives without being asked for, and anything that arrives many at a time, because a scale entrance draws attention proportional to the area it sweeps, and a full-width panel popping in is a flinch. Keep it under about 400 milliseconds, animate only transform and opacity so the compositor can carry it, and let the element be usable from the moment it is legible rather than from the end of the settle. Under prefers-reduced-motion the honest answer is not a faster pop but no scale at all: the element is simply there.

Which word?

If you wantsay
an arriving element should feel eager rather than merely presentpop in
something new appears and should not just pop inentrance animation
an arrival should read as landing, with weightbounce

Related

See also: Squash and stretch

Sources