vocab.design

motion

Overshoot

also called back easing (easings.net), ease back, anticipatory overshoot, settle

The part of a motion that carries past its final value before coming back, the visual signature of an underdamped spring or a back easing curve.

An element that stops exactly where it was going reads as a value being set. An element that goes slightly too far and comes back reads as an object with mass, because that is what mass does: it carries momentum into its destination and has to lose it somewhere. The overshoot is that surplus, and it is the single cheapest way to make an interface feel physical, which is also why it is the single easiest thing to overdo.

There are two ways to spell it. A cubic bezier with a control point above 1 sends progress past the target once and brings it back, which is what the easings.net family calls back easing: cubic-bezier(0.34, 1.56, 0.64, 1) is the common ease-out-back. A spring animation gets there differently, from damping below the critical value, and can cross the target more than once, each pass smaller than the last, until the remaining distance stops being visible. The first is a shape you draw; the second is a consequence you tune. The mirror image at the start of a motion, a small movement the wrong way before the real one, is anticipation.

The craft is in the amount. An overshoot of a few percent of the distance, or a few pixels, reads as confidence; ten percent reads as a bug. It has to end on the exact final value, since a motion that rests one pixel past its target has quietly moved the layout, and it has to be short, because the correction is time the reader spends waiting for a thing that already arrived. Reserve it for arrivals worth noticing: a sheet snapping into place, a card returning to its slot, a badge appearing.

Where it is wrong is easier to state. Anything a person triggers dozens of times a day becomes irritating when it wobbles, so avoid it on menus, on toggles, and on hover feedback. Text and numbers should never overshoot, because a moving word cannot be read and a moving figure looks like a value still changing. And nothing that affects layout may overshoot: a height that passes its target pushes everything below it twice, which is the difference between motion that feels alive and motion that feels broken. Readers who ask for reduced motion get the settled position, not a shorter wobble.

One word, two crafts. Type designers call it overshoot too, and they mean something static: round and pointed letters are drawn slightly past the baseline and the cap height, because an O stopped exactly on the line looks smaller than the H beside it. That overshoot is a correction for how the eye measures curves, it is measured in units of the em rather than in milliseconds, and it never moves. Nothing in this article applies to it.

Which word?

If you wantsay
motion should read as having weight and momentumovershoot
an arrival should read as landing, with weightbounce
an action needs a wind-up so it does not start coldanticipation
tuning how much wobble a spring is alloweddamping

Related

See also: Cap height

Sources