component
Icon
also called symbol (community), pictogram (community)
A small graphic symbol standing for an action, object or idea, read at a glance and rarely safe to ship without a label.
An icon is a symbol, and symbols are learned rather than deduced. The floppy disk means save to people who never owned one, the magnifying glass means search rather than zoom, and the three stacked lines mean a menu only because a decade of apps agreed they would. That is the honest position: a small handful of glyphs are near universal (close, play, search, back), a second handful are conventional inside one product family, and everything else is a picture the reader has to be taught. Testing an icon is mostly testing whether the meaning was already there, not whether the drawing is pretty.
This entry is about the symbol itself, which is worth separating from the words that surround it. An icon button is a control that happens to be labelled by an icon; an icon font is one delivery mechanism for the drawings, and an SVG sprite is another; an icon morph is what happens when one symbol animates into a second; and a glyph is the typographic unit an icon font borrows to carry them. The symbol is the thing all four have in common, and it can be reasoned about on its own: what it depicts, how well that depiction survives being shrunk, and whether anyone outside the team recognises it.
Which brings up the label. An icon alone is a guess, and the guess gets worse the further the symbol is from the near universal handful, so the default should be a visible text label beside or beneath it. Where the space genuinely does not exist, the icon still needs a name in the accessibility tree, which is the alt text question wearing different clothes, and a tooltip is not a substitute because it never appears for a touch reader. The mirror case matters too: an icon sitting next to text that already says the same thing is a decorative image and should be hidden from assistive technology rather than read out twice. Icons also have to meet the three to one non-text contrast minimum, because the shape is the information.
Drawing them is a system problem, not a per icon one. A set is built on a shared grid with one live area, one stroke weight, and one corner radius, so a symbol picked out of the set never looks like a visitor. Two consequences follow. Rendering the same drawing at several sizes thins or thickens its stroke in real pixels, which is what optical size exists to correct: a good set ships a redrawn small size rather than scaling the large one down. And the drawing’s size is not the target’s size, so an eighteen pixel glyph still needs a hit area that satisfies touch target size, padded around it rather than grown into it.
Which word?
| If you want | say |
|---|---|
| a symbol has to carry meaning in very little space | icon |
| the words and icons themselves are the barrier | symbol support |
| icons delivered as type instead of as images | icon font |
Related
See also: Icon button