interaction · microinteraction · icons · sound
Earcon
also called audio cue (community), UI sound (community), interface sound (community)
A brief synthesized sound standing for an event, abstract by design, so a rising figure means success only because the interface taught you it does.
The word is a pun, and the pun is the definition. D. A. Sumikawa coined it in 1985, in a paper on integrating audio cues into computer interfaces, on the model of “icon”: a small thing that stands for something else, except heard rather than seen. Four years later Blattner, Sumikawa and Greenberg gave the idea a grammar. Their earcons are built from motives, short rhythmicised pitch figures, and motives are combined into families, so that a related set of messages shares a musical shape the way a related set of icons shares a silhouette. That structure is the reason the word outlasted a hundred other names for interface noises: it names a designed vocabulary rather than a sound effect.
Abstraction is the defining property and the whole cost. Nothing in the world sounds like “your message was sent”, so a rising two-note figure means sent only because this interface said so and you learned it. That has to be paid for in teaching, or in a first hearing that comes attached to something visible, and it caps how many an interface can afford: a person will learn four or five and no more. What abstraction buys is worth the price. A synthesized figure can be forty milliseconds long, can be transposed and inverted into a family, survives a bad speaker, and carries no accidental connotation, which is why the alert vocabularies of aircraft cockpits and hospital monitors are earcons and not recordings.
Two neighbours are commonly confused with it. An auditory icon is the opposite strategy on the same channel, a recorded everyday sound that works by resembling what happened, so a crumple means delete without anyone being told. And sonification is not about events at all: it maps a continuous variable to sound so a shape can be heard, where an earcon reports one discrete thing that just happened. In the loop that a microinteraction is made of, an earcon is feedback delivered on the audio channel, exactly as haptic feedback is feedback delivered by touch.
Sound has duties the other channels do not. It plays into a room rather than onto a screen, so it is never the only report of anything: pair every earcon with something visible, a toast or a state layer or a changed count, both because a muted device is the normal case and because a person who cannot hear it is owed the same information. Nothing may start playing without the reader having done something, volume belongs to the system and not to the app, and the repetition budget is brutal, since a tone attached to an act performed forty times a day is the fastest way to make someone turn all your sounds off. The most disciplined interfaces keep two or three: a confirmation, a refusal, and an arrival.
Which word?
| If you want | say |
|---|---|
| the abstract tone that reports an event | earcon |
| the sound that reports an event by resembling it | auditory icon |
| a chart has to be perceivable without sight | sonification |
Related
Part of: Microinteraction
See also: Haptic feedback