vocab.design

pattern · onboarding

Zero state

also called zero data state (community)

The first-run screen a feature shows before any data exists, written to teach the feature rather than to report emptiness.

The line this site draws runs through what the screen is for. An empty state reports an absence: it names what is missing and hands over the one action that ends it, and it comes back every time the container is emptied again. A first run experience is bounded to a single moment, the very first open, and is spent as soon as it is seen. A zero state is neither a report nor a moment: it is what the feature wears for as long as it holds nothing, and its job is to teach what the feature will look like once it holds something. That is why zero states show sample or ghosted content, a preview of the filled version, while empty states show a sentence and a button.

Be warned that plenty of teams use the two words as synonyms, and a fair number use “zero state” for any empty container at all. The distinction is worth keeping because the two screens fail differently. An empty state that tries to teach becomes a lecture someone reads on their fourth visit after deleting a row. A zero state that only reports teaches a person nothing about a feature they have never seen, which is exactly the moment teaching is cheap: there is no content to get in the way, so the whole surface is available to show what content would look like.

What goes on it is a preview and a first step. Ghosted rows, a faded example board, a chart drawn from made-up numbers, anything that answers “what will this look like when it works” without pretending to be real data, and then one control that starts the real thing. Two failure modes are worth naming. Sample content that is indistinguishable from real content is worse than none, since the first thing the person does is try to open it. And a zero state stapled onto every empty container in the product turns into nagging, because the twentieth teaching screen is teaching nothing.

It pairs naturally with the rest of the onboarding family without being any of them: an onboarding checklist can live on it and a coach mark can point at the control it offers, and both outlive it. The zero state itself has no memory, which is the sharpest practical test against a first run experience. It is met on first run, which is what the word is usually reaching for, but it is a function of the data rather than of the visit: create a row and delete it again, and the screen that comes back is the zero state, while the first run experience is gone for good.

Which word?

If you wantsay
the teaching screen shown before any data existszero state
the screen for a container with nothing in it yetempty state
what happens only the very first time you open itfirst run experience

Related

See also: Onboarding checklist · Coach mark

Sources