facet
gamification
Progress, streaks, and rewards used as motivation.
8 terms across 2 categories · all facets
pattern
- Achievement badge
A collectible marker awarded for a milestone and displayed on a profile, often shown greyed out before it is earned so the set is visible.
- Endowed progress
Starting a progress meter part filled, so the reader feels they are continuing something already begun rather than starting from nothing.
- Goal gradient
Effort rising as a visible goal gets closer, which is why interfaces show how little is left rather than how much has been done.
- Leaderboard
A ranked list of participants by some score, with the reader's own position pinned into view even when it falls outside the visible range.
- Onboarding checklist
A persistent list of setup tasks with completion state and a progress meter, kept available so the reader can return to unfinished steps.
- Steps left
Telling the reader where they are in a multi step task and how many steps are still to come, so the end of the task is visible from the start.
- Streak
A count of consecutive periods in which the reader did the thing, displayed prominently and lost if a period is missed.