pattern · touch
Swipe deck
also called card stack (community), tinder swipe (community), swipe cards (community), yes no deck (community)
A stack of cards judged one at a time, each thrown left or right to record a binary decision and reveal the next card underneath.
A swipe deck turns a list into a queue of single decisions. Only the top card can be acted on, the choice is binary and physical (throw it one way or the other), and the reward for deciding is the next card arriving. That loop is why the pattern spread so far beyond dating: it is used for triaging photos, sorting expenses, marking flashcards, approving shifts, and grading anything where a person can judge an item in a second and there are a hundred items to get through.
The card that looks most like it is swipe actions, and the difference is what the sideways drag is for. Swipe actions reveal buttons behind a row: the row moves partway, the finger lets go, and the row snaps back with the item still in the list. A deck card is not revealing anything behind itself. It is leaving, and it takes the decision with it, which makes the deck closer to swipe to dismiss with a second direction and a record kept of which way each item went.
No design system documents this. There is no swipe deck in Material, in Human Interface Guidelines, or in the ARIA patterns, and the vernacular name comes from the product that popularised it: people say a Tinder swipe, or just a card stack, and everyone in the room knows the shape being described. That absence is worth knowing when a ticket says “make it swipeable”, because there is no canonical spec to point at and every team re-decides the threshold, the rotation, and what a throw actually commits to.
Two things have to be built beside the gesture. A drag cannot be made with a keyboard, a switch, or a voice command, so the deck needs visible yes and no buttons doing exactly what the two directions do, and it needs them permanently rather than as a fallback nobody can find. And because the interaction is fast, cheap, and irreversible by design, it needs undo for the card that went the wrong way: a person moving at one decision per second will get one wrong, and without a way back the speed the pattern buys is paid for in accuracy.
Which word?
| If you want | say |
|---|---|
| a stack of cards you swipe left or right to judge | swipe deck |
| throwing a card or notification off the screen to clear it | swipe to dismiss |
| the timed full-screen cards you tap through | stories |
Related
See also: Stacking cards