component
Knob
also called dial (community), rotary control (community), angle slider (mantine), circular slider (community)
A round control turned by dragging in an arc, borrowed from hardware and mostly found in audio and creative tools.
A knob is a value picked by angle. The reader grabs it and moves in an arc, the pointer line swings to follow, and the number changes with the rotation rather than with distance across the screen. It is the most literal piece of hardware vocabulary still in wide software use, and it survives for a reason: mixing desks, synthesisers, cameras and lighting boards are all covered in knobs, so the people who use their software equivalents already know what to do with a circle that has a line on it.
The comparison worth making is with a slider, and it cuts both ways. A slider maps a linear distance, shows its whole range at once, and puts every value on a straight path the pointer can follow without changing direction, so it is easy to aim at and easy to read at a glance. A knob maps angle instead, which costs almost no width (a dozen parameters fit in the space three sliders would need) and gives a gesture the hand already knows from hardware, but it is markedly harder to hit accurately, because the useful target is a thin ring rather than a wide track and precision falls off as the fingers move toward the centre. That trade is why hardware keeps knobs, where the fingers have grip and detents to work with, and why most screens should not: on a page with room, a slider is the more usable control almost every time.
Turning is only half the design. Decide first whether the knob has end stops or is endless: a bounded knob sweeps a fixed arc, usually around 270 degrees with a gap at the bottom so the ends are visible, while an endless encoder spins forever and reports relative change, which is the right choice when the value has no maximum or the control is shared between parameters. Decide next whether the sweep is continuous or stepped into detents, since stepping is what makes a knob usable without a read-out. Then give it the read-out anyway, in numbers, because an angle is not a value a reader can name. The notches printed around the sweep are tick marks doing the same job they do on a slider track, which is to say they are the knob’s scale rather than the knob itself, and a knob with no ticks and no number is decoration.
Implement it as a gesture rather than as a shape. The turn is a rotate gesture in feel but not in mechanics, since almost every screen knob is driven by a single pointer dragging past it rather than by two fingers twisting, and a great many are driven vertically, on the sound argument that a straight drag is more precise than an arc. Do not act on the first pixel of movement: apply a drag threshold so a click that was meant as a click does not nudge the value. And whatever the pointer does, the keyboard has to work too, with arrow keys stepping and Home and End reaching the stops, because a control with no linear track still has a linear range underneath it and a reader who cannot turn it needs a way in.
Which word?
| If you want | say |
|---|---|
| a dial you turn rather than a track you slide | knob |
| picking a value where the range matters more than the number | slider |
| dragging a label to change the number beside it | scrubby slider |