motion
Asymmetric easing
also called asymmetric duration (community), directional easing (community), in and out curves (community)
Giving a state change and its reverse different curves or durations, usually a quick confident exit and a slower entrance, so the two directions do not feel identical.
The default is symmetry, because symmetry is what a single transition
declaration gives you: one duration, one curve, played forwards to open and
backwards to close. It is almost always slightly wrong. The two directions are
not the same event. Something arriving is new information the reader has to find
and read, so it deserves a moment and an ending that slows into place. Something
leaving has already been dealt with, and every millisecond it spends leaving is a
millisecond the reader waits for a decision they have already made.
So the usual shape is a longer, decelerating entrance and a shorter, accelerating exit: roughly 250 milliseconds easing out for the arrival, roughly 200 milliseconds easing in for the departure, with bigger gaps on bigger surfaces. Material publishes exactly this as a pair of named curves, decelerated for incoming elements and accelerated for outgoing ones, alongside the standard curve for everything that stays on screen and merely moves. The asymmetry is not a flourish; it is the interface admitting that arrival and departure carry different amounts of information.
Curve and duration are separate knobs and can be split separately. An entrance animation that decelerates lands softly because the last frames are the slow ones; an exit animation that accelerates reads as decisive because it commits immediately and is gone. Keeping the durations equal but the curves opposite already fixes most of the problem, and shortening the exit as well finishes the job. Both are ordinary cubic bezier values, so the pair is worth writing down once as a motion token rather than being retyped, differently, in every component.
Symmetry earns its place in two cases, and it is worth naming them so the rule does not become a tic. If the motion is reversible under a gesture, a drawer following a finger that can be pushed back at any moment, the two directions have to be the same because they are literally the same movement being scrubbed. And if the flip itself is the content, a switch or a chip, an asymmetric answer reads as the control behaving differently depending on its state, which is a bug rather than a nuance. Everywhere else, ask whether the thing leaving deserves as much of the reader’s time as the thing arriving. It usually does not.
Which word?
| If you want | say |
|---|---|
| opening and closing should not be mirror images | asymmetric easing |
| timings should be system decisions, not per-component ones | motion token |
Related
See also: Easing