vocab.design

motion

Arc motion

also called arcs (community), curved motion path (material), vertical-out arc (material)

Moving an element along a curved path rather than a straight line, so a change of position reads as natural rather than mechanical.

Nothing in the physical world travels a perfect diagonal. A hand reaching across a desk, a thrown ball, a door swinging open: all of them curve, because they are driven by joints and gravity rather than by two independent numbers. An element crossing a screen from one corner to another is driven by exactly two independent numbers, and that is why the straight version reads as machinery. Arc motion is the correction. The element still starts and ends in the same two places, and only the shape of what happens in between changes.

The cheapest way to build one is to stop animating position as a single thing. Give the horizontal travel one timing curve and the vertical travel a different one, and the composed path bows. Material calls the two useful shapes by which axis finishes first: an element leaving vertically and arriving horizontally bows one way, and the reverse bows the other, so a card that rises out of a list and a card that falls back into it trace curves that mirror each other rather than retracing one line. Two nested elements, one transformed on each axis, is the whole implementation.

Where the route deserves to be drawn as a shape rather than composed from two timings, the CSS mechanism is motion path: the curve is stated once with offset-path and the animated value becomes distance along it. That is the better tool for anything more than a gentle bow, and the only reasonable tool for a route that doubles back or loops. Composed timings are for the common case, where the arc is shallow enough that nobody would ever describe it as a path.

The limit is the one Material states plainly: do not arc a movement that only happens on one axis. A sheet sliding up from the bottom edge, a drawer coming in from the left, a row dropping into a list: these move along a single axis, and bending them adds a wobble that reads as the interface being unsure. The rule of thumb is that an arc is the answer to a diagonal, and a diagonal is the only thing it is the answer to.

Which word?

If you wantsay
an element travels in two axes at oncearc motion
an element should follow a specific routemotion path

Related

See also: Directionality

Implementations

Specimens illustrate the concept; for production use, start here.

materialArc upward and arc downward

Sources