---
name: Triadic color scheme
slug: triadic-colors
category: color
status: published
created: 2026-08-21T00:00:00.000Z
modified: 2026-08-21T00:00:00.000Z
definition: A palette of three hues spaced evenly around the colour wheel, vivid
  by construction and usually applied with one hue dominant.
aliases:
  - name: triad
    source: community
  - name: tetradic
    source: community
  - name: square scheme
    source: community
tags:
  - perception
relations:
  contrastWith:
    - analogous-colors
    - complementary-colors
  variantOf: []
  partOf: []
  seeAlso: []
implementations: []
sources:
  - title: "Design Glossary: Basic Color Terminology"
    url: https://design4users.com/basic-color-terminology/
demo: inline
exhibit: false
useWhen: three hues balanced evenly around the wheel
---

Pick a hue, add 120 degrees, add 120 more. That is the whole rule, and it is one of the
oldest members of the [colour harmony](/color-harmony) family: a set chosen by geometry on
the [colour wheel](/color-wheel) rather than by taste. Because the three are as far from
each other as three hues can get, none of them reads as a variation of another. A triad is
the maximally contrasting three-colour set, in the same way that
[complementary colours](/complementary-colors) are the maximally contrasting pair.

That is also the problem. Three hues at equal saturation and equal lightness have equal
claim on the eye, and a screen painted from them argues with itself: nothing looks primary
because everything is. The working version of the rule is one hue dominant and the other two
as accents, which is what the [60-30-10 rule](/sixty-thirty-ten-rule) formalises. In
practice that means the triad supplies hues, not amounts: the lead hue is spent as a large
quiet surface or a dark header, and the other two appear at chip and button scale, usually
as tints and shades rather than at full strength.

The same geometry generalises. Split-complementary keeps the base and replaces its opposite
with the two hues either side of it, which keeps the opposition and loses the vibration.
Tetradic, also called the square scheme, takes four hues 90 degrees apart, and is the same
idea one step further and one step harder to balance. All of them are spacing rules, and
none of them says anything about how much of each colour to use.

Two cautions before trusting the arithmetic. Which wheel you are counting on matters: the
painter's red-yellow-blue wheel puts a triad at red, yellow and blue, while a hue angle in
CSS counts on an RGB wheel where the same three steps land somewhere else, and OKLCH counts
on a third wheel again. And equal spacing is not equal presence, because the sRGB gamut
holds much more chroma at some hues than others; a triad mixed at one chroma will still have
a loud member and a quiet one. Adjust by eye afterwards, and treat the 120 degrees as the
starting point rather than the answer.
