---
name: Liquid Glass
slug: liquid-glass
category: aesthetic
status: published
created: 2026-08-21T00:00:00.000Z
modified: 2026-08-21T00:00:00.000Z
definition: Apple's 2025 material where controls float as a translucent layer
  that refracts what is behind them and reshapes fluidly as content moves
  underneath.
aliases:
  - name: glass effect
    source: swiftui
  - name: iOS 26 glass
    source: community
  - name: Apple glass design
tags:
  - depth
  - platform-registers
relations:
  contrastWith:
    - glassmorphism
    - spatial-ui
  variantOf: []
  partOf: []
  seeAlso:
    - vibrancy
    - progressive-blur
implementations: []
sources:
  - title: "Wikipedia: Liquid Glass"
    url: https://en.wikipedia.org/wiki/Liquid_Glass
  - title: "WWDC25: Meet Liquid Glass"
    url: https://developer.apple.com/videos/play/wwdc2025/219/
demo: inline
exhibit: false
useWhen: controls are a glass layer that bends the content behind
---

Apple introduced Liquid Glass at WWDC in June 2025 and shipped it across iOS 26,
iPadOS, macOS Tahoe, watchOS, and tvOS that autumn. The pitch is a single material for
every floating control: tab bars, toolbars, sidebars, sheets, and notifications all
become one translucent layer that sits above the content rather than being drawn into
it. It is the biggest visual reset on the platform since iOS 7 went flat in 2013.

Technically it is more than a blur. Glassmorphism samples what is behind a panel and
blurs it; Liquid Glass models a lens, so the layer bends and displaces what passes
underneath, catches a specular highlight along its curved edge, and picks up colour
from below. It is also meant to be liquid: controls stretch, merge, and settle as they
move, a selected item's highlight flows to its new position instead of cutting there,
and the material lightens or darkens itself against whatever scrolls under it. Concave
edges plus refraction are what separate it from a frosted panel at a glance.

The trouble is the same trouble every translucent system has, which is contrast that
depends on content the designer does not control. Early betas drew criticism for
unreadable navigation over busy backgrounds, and Apple spent the beta cycle adding
opacity back, eventually shipping a control that lets people pick a tinted, less
transparent variant. The web has no real equivalent yet: `backdrop-filter` gives the
blur and the tint, and displacement has to be faked with SVG filters or edge gradients,
at a cost in compositing that a page full of glass will show.
