---
name: HUD panel
slug: hud-panel
category: component
status: published
created: 2026-08-21T00:00:00.000Z
modified: 2026-08-21T00:00:00.000Z
definition: A small dark translucent floating window of controls that hovers
  over content without taking it over, common in media and creative tools.
aliases:
  - name: floating window
    source: mantine
  - name: heads up display
    source: community
  - name: tool palette
    source: community
  - name: inspector palette
    source: community
tags:
  - overlays
  - windowing
relations:
  contrastWith:
    - fictional-user-interface
    - inspector
    - ornament
  variantOf: []
  partOf: []
  seeAlso: []
implementations: []
sources:
  - title: "NameThatUI: element index"
    url: https://namethatui.com/
demo: inline
exhibit: false
useWhen: a small dark floating palette over content
---

A HUD panel is a small floating window of controls that sits over the content rather than beside
it. It is almost always dark and translucent, has a title strip you can drag it by, and holds
the handful of controls you need while looking at something: exposure and colour in a photo
editor, layer opacity in a compositor, playback and volume over a video. The name comes from
aircraft heads-up displays, by way of Mac OS X, where Apple's HUD windows were the dark
translucent palettes in tools like Final Cut and Aperture and got their own style in the
Human Interface Guidelines.

The reason it exists is that some content cannot afford to share the layout. In a media or
creative tool the image, the timeline or the 3D view is the product, and every pixel a control
takes from the edge is a pixel of the work you cannot see. A HUD panel solves that by leaving
the layout entirely: it floats, so the content keeps its full size, and it can be dragged out
of the way when it covers the part you are working on.

The tradeoff is unavoidable and worth stating plainly. Because it is out of the layout, it is
always covering something. That is why the dark translucency is functional rather than
decorative, why the panel is small, why it is draggable, and why these tools usually offer a
key that hides every HUD at once. An [inspector](/inspector) makes the opposite trade: it is
docked, permanent and claims real layout space, and in exchange it never hides your work and
can hold far more controls. A [popover](/popover) is a third thing again, since it belongs to
the control that opened it and dies when you dismiss it, while a HUD stays put until you close
it. A [toolbar](/toolbar) is docked to an edge of the window and, like the inspector, is part of
the layout.

Three details separate a good one from a floating box. Translucency has to be tuned for
legibility over unpredictable content, which usually means a dark blur plus a hairline light
border, not simple transparency, or the panel dissolves over a bright photo. Position should be
remembered per document, since people move these panels for a reason. And the panel needs a
keyboard route in and out: a floating window that only a mouse can reach is a control surface
some people cannot use at all, so it belongs in the tab order and its close control needs a
shortcut.
